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This seems fun, but there are a handful of things I've noticed:

  • The way you move the camera and lock input for a second EVERY time an upgrade is unlocked is very annoying. There is no reason to do anything other than the little particle flair you have, which on it's own is probably perfect and all you need.
  • I don't hate the idea of the bullet inaccuracy, but having an upgrade to reduce it would be SUPER nice, and I was shocked there wasn't one.
  • The ricochet, as well as most of the other bullet upgrades other than the normal +damage and +speed felt kind of underwhelming. The explosion doesn't feel powerful, the damage over time is a joke, and the ricochet tends to be unwieldy and come straight back towards you more often than not, even when I'm trying to take advantage of it and aim for the sides of blocks.
  • The gold blocks aren't clearly gold until you hit them and they happen to have 3x hp. Would be nice if they were visibly gold, plus I think that'd just be cool anyways.
  • What is "Proc Probability"? It is mentioned in a few upgrades, but is very unclear what that is.
  • What are the coins upgrades actually doing? They claim "Increase maximum coins quantity" but what does that imply? That a given block can have more coins? Does this imply coin gain is from 0-30 or whatever when you buy the $30 upgrade for instance? And another upgrade, "% chance to gain coins from block destruction" is also super unclear. Don't you already get coins from breaking blocks? Or is it based on something else? Some clarity would be super helpful.
  • Blocks take some time to actually lose HP once you hit them. This is fine on its own, but they only award coins and count towards completion if they finish visibly draining their health. If the level timer runs out while a block is draining HP, it will not award coins or completion. Would be nice to fix this by either forcing blocks to finish this animation once the level ends, or letting the game run for a tiny bit longer (and presumably deleting/freezing bullets at this time) to let the animation run it's course.
  • Some sort of bonus for level completion could be cool. It probably shouldn't be too good or else people will just never upgrade for more blocks, but maybe something like "x1.1 coins gained" could be cool, and would provide an actual incentive for buying extra time (which is currently pointless, there is no reason you would want to spend more time in a run, you get about the same money from doing 1 long run as 2 short runs of the same length for example).
  • This one is much more minor, but having the timer bar fill up as time runs out isn't stylistically ideal. Would be better for the red bar to drain instead of fill up. Or if you wanted the red to be the negative space and the blue to look like it drains with the time, you could make the red darker and make the blue more saturated. Would be better to make the red the background and make the bar blue and start on the right if you go that way.
  • Another clarity thing: the critical damage upgrade just says "damage bullet is 110%" instead of something about crit damage. I think it's supposed to be crit damage anyways, as that is what the symbol would suggest.
  • The 10% chance to explode upgrade appears to be broken, and can't be bought. I bought the 5% chance to explode and the 10% upgrade stayed gray even though the explosion damage upgrade became buyable.
  • After buying the bullet split upgrade, I noticed sometimes the split bullet would sort of get dragged to the middle of the screen and start spazzing out. Don't know what that was about, and I couldn't consistently recreate it, but it happened very frequently.
  • What is even the point of upgrading block HP (or "block size" as it's called in game)? I can't tell if it awards more money, or if there is some other effect other than the HP increase.

Jeez, sorry for the essay haha. I just kept finding more stuff to add. Even if there was a lot of criticism, this was still pretty fun.

So, first of all, thank you so much for playing my game and dedicating your time to the game, and especially for the feedback.

For me, it's very important and useful for growing as a developer and improving the game, so thank you.

Now I'd say I have a lot to work on and improve.

Unfortunately, many things seem clear in my head because I created them and know how they work, why work in that way, and what they do. In reality, they're not good and need to be changed. Your feedback makes me realize that I need to be clearer about many things, and rightly so, as well as fix some imperfections.

Thank you again so much, and I hope that with the updates I bring to the game, you'll continue to test it and give me more feedback.